48 Hours

Screen Shot 2013 05 28 at 23 25 05

From a former programmer who never thought he could get past 2D, to a family man doing 3D OpenGL graphics in C++, using vertex and fragment shaders, lighting, texturing, mesh export and import and a lot more, in 48 hours, I have to be very, very happy with that.

Tomorrow I think I will have the Chimera map being drawn using placeholder objects in 3D. What’s blown my mind is that if I want to go for straight up isometric, I can just use an isometric transform instead of a full perspective transform. And as for fragment shaders, well, I’m only using those for lighting yet, but I could go to town there.

I’ve not been this excited about something in a very long time.

Want to know how to keep young? Keep learning. Never be afraid to set stupidly high targets. And don’t be surprised when you hit them.

Screen Shot 2013 05 28 at 23 32 00