Second Playable

Screen Shot 2012 11 11 at 20 58 10Screen Shot 2012 11 11 at 21 00 32

I promised you a second playable this Sunday, and here it is. Quite a few changes.

I recommend playing the game in normal mode, instructions are as follows:

  • Cursor keys move the player
  • Space bar for action to pick up static objects, or combine them with another static object in front of you, or to consume bread or water, or drop a missile in a blue missile room
  • Arm four missiles to start the self-destruct. You then have 60 seconds to exit via the green room
  • Moving uses energy up faster. If you’re carrying something, energy gets used up even faster. If you’re pushing against a block, that uses up energy. It’s more efficient to move without bumping into blocks
  • Radiators drain your coolant, the closer you are to a radiator, the faster your coolant drains
  • Missiles drain your coolant, as does proximity to an armed missile
  • There is no text feedback in the game yet, that’s for the next build, along with more sound and perhaps some music (next Sunday)
  • When you die, hitting the L key (lower case ‘l’) will reLoad the game

Debug mode can be entered by pressing the ‘/’ key. I recommend playing without debug, but here are the keys anyway:

  • WASD moves you a room at a time around the map
  • ‘e’ replenishes your energy, ‘c’ replenishes your coolant
  • ‘r’ resets you to the first room
  • ‘m’ gives you a missile
  • ‘t’ gives you the torch
  • ‘k’ clears your inventory
  • ‘p’ places a missile, or rather, just increases your placed missile count

I’ll do a PC build in about an hour, but for now, here is the Mac version, which this time should hopefully work on Snow Leopard (that’s OS 10.6) or above.

Here is the Mac version: chimera-mac.zip

PC version (without the trademark sampled speech and scream): chimera-pc.zip

 What’s left?

  • Text feedback (if you’re new to the game, you won’t know what’s going on, text feedback will help a bit)
    • Terminal help (similar to text feedback)
  • Title screen
  • Control screen
    • Mouse control
    • Rotational key control
  • Sound effects
    • Heartbeat
    • Pick-up
    • Combine
    • Disable
    • Self-destruct klaxon
    • Consume energy
    • Consume coolant
  • Music
    • Titles
    • Win game
  • Animations for disabling animated objects
  • Points tally at end of game
  • Energy and Coolant tuning and placement of pick-ups

It’s almost done!

3 thoughts on “Second Playable”

  1. Very smooth – the PC text stats are the only rough thing so far.

    Perhaps some flashing when you are close to death? Mind you, no sound effects yet..

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