A rejection letter for one of my first games, written in BASIC on the Atari 400 in 1983, adapted from a listing somewhere and featuring four-step animation on the character. It was truly crap. Nick was being kind and I respect him to this day not just for this letter, but for the subsequent advice he gave, which encouraged me to persevere until I got a game published (written in 6502 this time) by Artic, Storm in a Teacup.
It’s now well over 28 years since I received this letter and I still haven’t found what my dad might have called “a proper job”, choosing instead to remain in what has since become “the video games industry”.
I would later (circa 1990) go on to contract to Virgin Games, making music for some of their titles for the PC and putting together their logo for them with my subsequent friend Alexander Martin. I’d previously of course worked with my friend David Eastman, of Conflict and Floor 13 fame, both of those excellent titles were published by Virgin, featuring my music, libraries, and porting assistance, and I’d later go on to do music for a game or two for them. I actually don’t recall what. About this time, Core Design’s Jeremy Heath-Smith heard my music demos, which were doing the rounds and impressed, contracted me to do some music for some of Core’s games. I dimly recall doing Thunderhawk, Corporation and a bit of Heimdall I think.
As for Virgin, I’d join them as a Producer in 1997, working on several titles, including the PC Format Gold-award winning “F16: Aggressor”.
I still have friends from Virgin days, one of whom I still work with on a day-to-day basis. We called ourselves “Bunch A Monkeys”, or BAM. You might even see us credited in some titles of that era…