Planning and Back-Chat

I have been a Producer, both internal and external and that has taught me to look over project plans very carefully.

This is not really a project, it’s a hobbyist endeavour, a way of throwing off the professional shackles and processes learned over the last quarter of a century plus. If I was wearing a project manager’s hat, I’d be asking all sorts of questions, like:

“What are you trying to build?”

“Who is your ‘customer'”?

“What are the benefits of this product?”

“What are the risks?”

And so forth. These are questions I routinely ask of developers, and here I am just hacking away in hope. So what am I trying to build?

Essentially, a playroom. That’s how the room editor will start and it will then grow into the game itself.

And the first thing one asks of a playroom is, what will be the form of the playroom? And that gave me another decision to add to the list – rooms can be of variable sizes.

Another thing I was thinking about (infuriating how I go off on tangents, isn’t it?) was the knock-on effects of certain verbs. More on this soon, but first, a series on what I would have told the me of 25 years ago.

Back-chat #1:

“Label all your wires, label all your plugs, label all your PSUs, keep the wires untangled using any number of mechanisms and keep them separate, in compartments, or hanging off nails individually. “

I’d tell the me of 25 years ago to use the fancy Dymo Labelmanager too, but they didn’t exist back then, along with David Allen’s GTD system, without which I’d probably drown.

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Why this instead of some computer-based thing? Well, it does one thing, print labels, and it does it well. Without the necessity of having anything else connected to it. Complex technology rendered simple is more likely to be used. Witness the iPhone for example. On the Dymo, I press that red button to turn it on, I type a label name, I press the Print button and out pops a perfect label which I can affix to anything. Then I press the scissors button (that great big silver thing on the top right) to chop it off, and turn the machine off again. Simple.

And why this long story about a Dymo? I wanted to draw an example to illustrate knock-on effects of certain game actions. For this I needed my touch tablet, the wire for which is neatly labelled and curled neatly and separately in its own compartment in a box. Instead of wasting precious time hunting for the right cable, I found it immediately and spent that precious time writing this post instead. Back soon with some sketches.

 

 

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