You know that motion-tracked text effect you get nowadays in games and films that’s become really fashionable, where the text is actually part of the scene? (See example above from Splinter Cell)

Well I’d like to do that in Chimera. Lots. The only problem is that I can’t seem to be able to turn off perspective projection.

I’ve tried glOrtho, but that doesn’t seem to be doing it.

That, and some room data meddling, is what I’ve pushed myself through the pain barrier for today.

If anyone has tips on how to get openFrameworks to play nicely with glOrtho, it’d really be appreciated. I’m ill, and now I really must sleep.


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