Chimera

I’m about to try something really unusual.

I’m going to remake a game I made 25 years ago. There’s nothing particularly special about this game. Well, not that special anyway. There’s nothing I particularly want to change about it, but I will.

It’s just that I stopped programming way too early in my games programming career, and even though I accept that my skills are certainly no match for most programmers nowadays, there’s this urge I have not been able to control, this itch that just has to be scratched.

It’s absurd, I know, but I’m about to remake a game I made a quarter of a century ago and I’m going to share the process with you. I hope you’ll stay with me.