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Author Archives: shahid
Crazy, Crazy World
The world seems to have gone to hell. Countries are on the verge of collapsing, economies held together with sticky tape and Pritt stick, kids getting beaten up by police on the streets of London and Liberals turning out to … Continue reading
What is Chimera?
I’m really understanding what this game is about now. Energy Environment Reframing the past Redemption In order for the game to be about the above list, these all have to be factored into gameplay. And that’s my challenge. The energy … Continue reading
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Tagged design, energy, environment, redemption, reframing, retro
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The Boost Library
I’ve been struggling for a while with indecision. At first I wanted to write an event system from scratch. Then I got sidetracked somewhat by McShaffry’s Game Coding Complete (bought in Kindle format and read on iPad). I’ve been doing … Continue reading
Nothing
All I’ve done this weekend is rest. I’ve not written a single line of C++. I feel this gnawing dread that I won’t have a demo this year at this rate. I’ve been thinking of how to implement an event … Continue reading
Illusions
Have a look at Rob Fearon’s piece, “We Love Glow” when you get the chance. A man after my own heart, playing with the kind of looks afforded by modern software and hardware. That’s what I call “retro … Continue reading
Big Pixels – You Like?
That code I showed you the other day – that was like showing a doctor a boil on your backside that you’d unsuccessfully treated with a home remedy of a pin sterilised in a match flame. Don’t worry, the code … Continue reading
Gory Detail
Here then, in all its gory detail, is the the file I’ve been working on this evening. Most of my time was wasted in trying to work out how the vector class worked and getting to the bottom of arcane … Continue reading
Restart
I’ve finally managed to get a proper coordinate template integrated properly. Everything still seems to work. What does this mean? Well, visually, nothing at all, but internally, it makes the manipulation of coordinates a lot easier and a lot more … Continue reading
Social Meltdown
I recently went on a spate of disconnection activity. I de-friended everyone on Facebook (a partial Facebook suicide, if you want to call it that), I closed down two of my blogs, I shut down my Flickr, Tumblr, Vimeo and … Continue reading
Underpinnings
Done nothing today, but recently have been working on the framework and making progress once that’s done you will see rapid strides forward. Since I can’t afford to pay for graphics, I’m going to have a go at doing them … Continue reading