Monthly Archives: August 2012

I’m Really, Really Enjoying This

Despite an insanely busy, but spectacularly awesome day at work, I still managed to make good progress on Chimera this morning, on the bus and this evening. I have animation and movement working, and am experimenting with some interesting ideas.

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Animation Working

Feel free to download the latest build. I’m quietly pleased with how much progress I made, though for any of you doing any development, it’s nothing to write home about. As for me, given the other demands on my time, … Continue reading

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Chimera Mapped

Original map rebuilt using map editor. Next, I will get the roboman walking around and place the objects and do the simple puzzle stuff. I’m actually pretty close to reproducing the original without messages, which I will do differently. Then … Continue reading

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The Power of Modern Machines

As you know, I have a version of the map data, I have the graphics from the Spectrum version and I’ve started to get things up on the screen. I’m having to re-arrange the room data, and to that end … Continue reading

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All 64 Rooms Displayed

I’m currently using Cinder after openFrameworks stopped working on Mountain Lion for some weird 64-bit reason. No matter what I tried with openFrameworks, I couldn’t get Chimera compiled. I put a message up on the forum a few days ago, … Continue reading

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Blocks Merged

I’ve just used some jiggery-pokery in Acorn to merge the masks and blocks. Here’s what I did: Open the mask and image files In the mask, I used the instant alpha tool over the bits that should show what’s underneath, … Continue reading

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Blocks extracted

I used Flying Meat’s Acorn to extract each block from the PNG kindly created by @sokurah. Here are the extracted masks and blocks individually. Block 1 Block 2 Block 3 Block 4 Block 5 Block 6 Block 7 Block 8 … Continue reading

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Thanks to @Sokurah, Chimera graphics live!

Twitter is fantastic. Thanks to @retroremakes who RTd my earlier plea, @sokurah came to my rescue. He was apparently working on a Chimera remake in 2004. He very kindly sent me the graphics he’d extracted from the Spectrum version and … Continue reading

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Chimera Disassembly Help Needed

To build some momentum, I’m going to remake the original in ActionScript and put the finished version up here. To that end, I’ve started typing in all I have of the original source, which is the room data. I’m at … Continue reading

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