Monthly Archives: August 2010

The “Coding” Has Begun

 I managed to get test programs working using the openFramework and found a suitable one to use as a template, (imageLoaderExample). Although the way it needs to be set up is a little fiddly, and although I can’t yet … Continue reading

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Welcome, David Eastman

  It is with great pleasure that I’d like to welcome my dear friend David Eastman. David and I have been friends most of our lives, and we even collaborated on some games. Most of them were really good. David … Continue reading

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I Need Art

First step is to draw an isometric cube. I’ve done this maybe a hundred times or more in my life. I can’t bring myself to do it again. Is this where it all ends? Is this where the hopes of creating … Continue reading

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Room Editor

The last Room Editor I wrote was on the Atari 800XL in 1984. It could be used with an Atari Touch Tablet and saved and loaded room data files from floppy disk. It was the quickest way of getting room … Continue reading

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Thoughts on Frameworks and Isometric 3D

I’ve now downloaded and compiled a few examples from openFrameworks. I did that on Ricky’s recommendation. openFrameworks seems to provide everything that SDL offered, but in an easier to understand and more comprehensive package. It also seemed quicker to get … Continue reading

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Guest thoughts

Aww shucks. Cheers for intro Shahid! So here is wot I fink, based on reading your blog so far: First off, I think your blog is a Good Thing, for a few reasons: – writing down the jumble of thoughts … Continue reading

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Inspiration

I’ve had lots of inspiration and support, but the outstanding inspiration and support for this project has come from the wonderful Ricky Haggett. So important is his contribution, that I’m going to give him a log-in so he can write … Continue reading

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Offer Letter from Telecomsoft

Some of you might find this interesting.

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Decisions Page Is Now Live

You can follow the decisions made for the development of the game in the Decisions page. If you know anyone who liked Chimera 25 years ago, and I’m surprised to learn that there are actually more than one of you … Continue reading

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Visibility

  Today I have to choose a language or a tool for creating rooms. This tool should simulate the environment for the game. In 1985, I didn’t have a choice, my tile editor was written in Z80 and my room … Continue reading

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