Chimera 1.0 for the Mac and PC, almost 28 years after I wrote the original, is now available. It’s free to play. This is what modern folk call a Minimum Viable Product. It’s not a very good game, I know that, but it forms the basis for something a lot better, which will contain all the ideas I had for the sequel back in the day, plus some recent ones. You’ll like that I think. Next year.
It’s cursor keys and space bar to play. Look at older posts for debug keys if you want to mess around with it.
I will of course update this from time to time. I have plans for more audio, skins from the other 8-bit versions and maybe some bonus stuff too. My biggest hurdle writing this again was to stick to the mission. It’s so tempting to tweak something here and add something there. I avoided that for the most part, making the bare minimum of changes, like being able to move as little as you want instead of a block at a time, like the collision system pushing you around blocks, like the improved “event handler” and more context specific terminal help text.
Underpinning all this is the result of learning some modern C++ (I was one of the first people in the industry to learn it and to teach my team the basics of object oriented programming back in the late 1980s and early to mid 1990s, so the basics were already there). This education will stand me in good stead for future versions that will really be a lot more interesting than this retro experiment.
It has not been easy doing this, but like anything worthwhile, it wasn’t supposed to be.
I have lots of plans, 1.0 is just the beginning of my adventure, aged 46, going on 47.
Download and give me your feedback on Twitter @shahidkamal (please see links below)
Update: PC version available, quit bug fixed in both versions, links below:
Mac version: chimera-mac.zip
PC version: chimera-pc.zip